GramCity

Your photo editor + guide, a.k.a ViewFinder to finding picture-perfect places wherever your travels take you.

A Design Sprint Challenge

Overview

Duration: Jul 2025 (1 week)

Role: Research, Design, Testing

Organization: Springboard in partnership with Bitesize UX

About GramCity

GramCity is a photo editing app designed to help users enhance their photos before sharing them on social media platforms like Instagram.

Problem Statement

GramCity aims to help users discover great photo locations nearby, including tourist attractions, landmarks, interesting architecture, and public art, by introducing a new in-app feature.

Design Constraints

  • Must be a feature within GramCity mobile app.

  • Focus on helping users discover physical locations.

  • Build an active community for sharing favorite spots.

User Personas

In addition to sharing the problem statement and the design constraints, Bitesize UX provided user personas to kickstart the design sprint challenge.

Nick: The Casual Traveler

Nick enjoys spontaneous road trips but often regrets missing nearby photo opportunities. He seeks an easy way to find great photo spots without extensive pre-trip research.

Sarah: The Photo Planner

Sarah meticulously plans her photo trips but struggles to find detailed information, often wasting time on disappointing locations. She aims to easily discover prime locations with photo examples to plan her day efficiently.

I decided to implement the Google Venture (GV) Design Sprint developed by Jake Knapp that follows a 5-day design process illustrated below:

Day 1: Make a Map & Choose a Target

Let’s Zoom In on the Problem

12-Month Goal

Help users easily discover and share great photo locations near them, wherever they are, fostering community contributions.

Guiding Questions

  1. What might stop a user from checking out a suggested photo location?

  2. What could make someone hesitate to share their favorite photo spots?

  3. What would cause a user to ignore this new feature?

Mapping the End-to-End User Experience

I wanted to clarify how travelers discover, explore, and share photo spots, helping me design smoother, more meaningful interactions within GramCity.

Day 2: Sketch Comepting Solutions

Time to Frame the Ideas

Lightning Demos: Key Observations

Instagram

Strong visual inspiration, but requires prior knowledge of places; location details are often buried.

Crazy 8s Sketches- Visualizing Range of Solutions

Google Maps

Good for nearby discovery and navigation, but lacks visual curation for photographers.

Pinterest

Excellent for aesthetic inspiration, but not optimized for real-time discovery or accurate location details.

Sketching the Filter-First Experience (I call it ViewFinder)

Day 3: Decide on the Best

Storyboarding the Perfect Photo Journey

A 10-panel storyboard was created to visualize the user's interaction with the ViewFinder feature, from opening the app to discovering and saving a photo-worthy location.

Day 4: Build a Realistic Prototype

Turning Sketches into Screens

Play Prototype

Step 1

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Step 2

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Step 3

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Step 4

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Day 5: Test with Target Customers

Usability Testing & Key Findings

Five users- influencers, hobbyists, and tech professionals were interviewed using the 5-Act Interview technique. Sessions were conducted remotely, focusing on user interaction and think-aloud feedback.

Positive Reception

Users appreciated the all-in-one filtering, directions, photo snapping, and sharing.

Camera View & Prompts

Some expected a live map-based camera view and clearer next steps after using GramCam.

Sorting & Detail Needs

Users want more sorting options (especially by distance) and detailed spot info (e.g., photo recency).

Community Engagement

Participants seek more interactive sharing options, like direct posting with hashtags.

Lessons Learned

Start broad, then focus: Diverging with multiple ideas early on helped surface creative directions, but converging on one solution (the filter-based experience) gave clarity and momentum.

Constraints fuel creativity: Knowing this had to be an in-app feature and not a standalone product helped prioritize simplicity and integration over flashy add-ons.

Storyboards build alignment: Visualizing interactions step by step created a shared understanding of the user journey before prototyping.

Time-boxing drives progress: The sprint’s five-day structure showed me how setting strict time limits pushes fast decisions, helps ideas evolve into testable prototypes, and keeps momentum over chasing perfection.